Tuesday, January 29, 2008

Tourism 2.0

Web 2.0 Travel Tools http://web20travel.blogspot.com/



Travel-news http://www.travel-news.it/



Albert Barra http://www.albertbarra.com/ SKYPE_ID: albertbarra



GRUPPO TURISMO 2.0 http://groups.google.com/group/turismo20 (http://www.turismo20.com/video)



DOT-Tourism http://dottourism.com/blog/



Hotel Blogs http://www.hotel-blogs.com/



Marketing Fieristico http://marketingfieristico.blogspot.com



Travelmole http://www.travelmole.com/

Travolution http://travolution.blogspot.com/



Innovazione turismo http://icturismo.ning.com/



RItaliaCamp/Skypecast http://wiki.bzaar.net/RItaliaCamp/Skypecast1



Mario Lupi http://admaiora.blogs.com/maurolupi/



Marketing intelligence http://marketing-intelligence.blogspot.com/



Marketing Usabile http://marketingusabile.blogspot.com/







VIDEOS



SETH GODIN VIDEOS http://video.google.com/videosearch?q=seth+godin



WEB 2.0 http://video.google.com/videoplay?docid=3799145424889532408&q=web+2.0&total=5740&start=0&num=100&so=0&type=search&plindex=2

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TRAVELCAMP Rimini

13 ottobre



http://barcamp.org/travelcamp



Per BarCamp s'intende un tipo di incontro caratterizzato dalla mancanza di una scaletta prefissata

di relatori e in cui non esiste un pubblico passivo.


I partecipanti all'evento sono invitati a partecipare in maniera attiva alle varie discussioni,

per condividere pensieri ed idee.
L'obiettivo Ë quello di riunire persone e mettere in comune la conoscenza,

sia essa una tecnologia oppure uníidea.

Per scrivere, richiedere informazioni o offrire aiuto al Travelcamp:

travelcamp@advitalia.org




La Prima Regola del BarCamp: "Nessun Spettatore, solo Partecipanti

Tutti i partecipanti devono mostrare una demo o preparare una presentazione/discussione,

una sessione o aiutare in una di queste. Ma anche no: se non ne hai voglia,

vieni e chiacchieri, nessuno ti obbligher‡ a fare alcunchÈ.





La community degli agenti di viaggio 2.0 ADVITALIA

http://www.advitalia.org/dblog/



Paolo Zaccheo SKYPE-ID: camperviaggi





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Web in Tourism 2007

Web in Tourism 2007 che avr‡ come relatori:

Mauro Lupi, Alberto Corti, Marco Bocciarelli, Marco Baldan, Massimo Martini,

Paolo Cellini e Dennis Zambon. Líevento Ë gratuito e lí intenzione principale

Ë quella di mostrare gli strumenti che non possono essere trascurati nel settore turistico sul web.



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7 Ways Croquet is Better than Second Life

1. Scalelable - Peer to Peer Network
Only 15-25 people can get on a second life server at a time. After that you have to use multiple servers to handle it all and it consumes an enormous amount of energy (as much as a real person by some measures). Croquet on the other had uses a Peer-to-Peer network. The low bandwidth requirement does well on wireless networks and the bigger the better. Those who have spent time in Second Life know that it is prone to sudden failures… often.

2. Private Network
I have heard talk on several occasions about how Second Life violates FERPA by require students to give their information to third party sources (first from Charlie Morris over at Blern). Croquet is a private network that integrates with schools. Only those you want in your space can get in there… no weirdo’s. (More on this in Con’s)

3. Multi-Touch interaction with objects
Multiple avatars can touch an object and manipulate it at the same time! Wow!

4-5. Easy (right-click) object creation and Infinite Space
During the presentation Julian created another virtual environment by right clicking and selecting ‘New Place.’ It was that easy. He was then able to move his avatar right into that virtual world. There is no limit to the amount of virtual worlds you can create. Imagine creating a classroom with multiple links to other worlds. These links are called 3D Hyperlinks. :-)

A user could also easily create a internet browser. Imagine students all doing research in life size browsers and teachers walking around looking at what they are all looking at and researching.

Perhaps the most impressing was the ability to easily create 3D objects. Julian drew a crude 2D shark in an aquatic environment with a paint like program. He then clicked a button and it was instantly made into 3d Shark complete with shading. Impressive!

6. In world Applications and OS’s
Any application can be played in a portal and manipulated by anyone and everyone in the virtual world. There was a cool visual spreadsheet set up in one place that 3Dified (is that a word) the data on the sheet.

The ability also exists to run a virtual computer in a portal in the virtual environment. As a techie this appealed to me. Imagine all the Windows OS’s, Mac OS’s and Linux OS’s running in portals in a techie room where you could go and troubleshoot and test out installations for each one. Neato!

7. Live Snapshots
This is probably more eye candy than anything else, but there were live snapshots of other virtual environments. This is the equivalent of bookmarks, but live pictures of what was going on at those other places. Great for keeping track of students, or seeing if people are somewhere without having to go there.

Similarities
- VoIP built-in
- Sound is in relationship to proximity (including applications, video and so forth that is used)

Cons:
1. People
Although it would be nice to keep some weirdo’s out of your educational space, sometimes that is what you really need. Second Life has a huge base with anywhere between 40K-60K real people on at a time. This really allows a base for that questioning and exposure that is so important in education.

2. Access to other Worlds
Although work is being done on importing worlds from Second Life, there are countless other environments in Second Life that would be unaccessible in Croquet. NOAA’s Weather Island comes to mind.

3. Bugs
This program is still a long way from ready for a large number of people to use. At one point the there were some errors that popped up and he had to completely restart the virtual world. Nice thing was though, it only had to be restarted for that user (thanks to peer-to-peer network).

July 30th, 2007 by Jeff VanDrimmelen

Sunday, June 24, 2007

Twitter

FENOMENO Twitter

http://www.tweet-r.com/ ------>INSTALL pc/mac
-------------------------------------------------------------------------------------------------------------http://twitter.pivari.com/search/label/twitter%20software ----> INFOS
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Twitter
un servizio che consente di lasciare un messaggio in tempo reale non più lungo di 140 caratteri, condiviso e letto in community.
I messaggi di tutti possono anche essere ricevuti tramite sms.

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http://danmcweeney.com/promqueen/ -------->Add all your Twitter followers as your friends to gain popularity

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http://google.com/coop/cse?cx=0040530801372240093763Aicdh3tsqkzy--------------> TWITTERSearch
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http://www.lifehack.org/articles/lifehack/twitter-use-it-productively.html ---> LIFEHACK ARTICLE

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TWITTER DIDATTICA ----------> Twitter: didattica ed everywhere messaging
http://www.edupodcast.it/index.php/2007/03/07/twitter-didattica-ed-everywhere-messaging/


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Robert Scoble, coautore di Naked Conversation, per esempio, scrive che “Big revolutions always start with the stupidest small things”.
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“into a fascinating blend of ephemerality and permanence, public and private”

What Twitter does, in a simple and brilliant way, is to merge a number of interesting trends in social software usage--personal blogging, lightweight presence indicators, and IM status messages--into a fascinating blend of ephemerality and permanence, public and private.

The big "P" word in technology these days is "participatory." But I'm increasingly convinced that a more important "P" word is "presence." In a world where we're seldom able to spend significant amounts of time with the people we care about (due not only to geographic dispersion, but also the realities of daily work and school commitments), having a mobile, lightweight method for both keeping people updated on what you're doing and staying aware of what others are doing is powerful.
Elizabeth Lane Lawley
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By “everywhere messaging” we refer to the ability to send and receive electronic communication at any time and through a variety of means, including wired and wireless computer networks, voice telephones, and pagers. Our goal is to design messaging systems in which the receiver is always “on” and available, and messages are correctly chosen for unintrusive delivery. But even in the office, and especially out of it, message arrival must compete in the real world with other activities that place demands on users' cognition and for which message alerting may itself be a distraction. In this paper we consider four experimental projects in terms of their ability to meet everywhere messaging requirements of minimizing interruption, adaptation to the user, location awareness, and unintrusive user interfaces. These projects demonstrate message filtering, location-specific delivery, flexible auditory alerting, and operation in, and monitoring of, a heterogenous networking environment.
by C. Schmandt, N. Marmasse, S. Marti, N. Sawhney, and S. Wheeler
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DIDATTICA & TWITTER
http://edu.blogs.com/edublogs/2007/02/how_could_a_sch.html

Skype: ewan.mcintosh
CV:http://edu.blogs.com/ewanmcintosh/

Twitter allows loads of different ways to contribute small messages to 'mini blog'. You can upload messages through the Twitter website or via your phone. People can see what you've texted to the service by a dynamic badge on your blog or school website. They can also subscribe to the messages on their own mobile phone. This is where the potential for schools is great.

Parents could subscribe to different Twitter channels created by a school: Head Teacher's news, pupil of the week, announcements of meetings, sports news... Every time a new piece of news is released their mobile buzzes with the message. Alternatively, they could set it up on their work computer Internet Explorer, using the orange RSS button. If I were in a classroom I'd be seizing this to just send home great news on pupil progress (rules on identifying pupils remain - first names only, no class name given). For more whole-school issues such caution is less necessary as news would rarely cover any particular pupil.

Any takers? Anyone doing it already? I'd love to follow the uptake of such an initiative.
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DIDATTICA di Antonio Sofi



Cosa può fare la scuola con il web 2.0? Mille cose più Twitter

Certo. La scuola 2.0 è conversazione, come scrivevamo una settimana fa: più dinamica e sfocata, senza monologhi e forte delle conversazioni. Ma in concreto come utilizzare le meraviglie del cosiddetto Web 2.0 per la didattica? E, innanzitutto, quali sono - queste meraviglie?

Una lista quasi infinita, datata ad ottobre scorso (ma sembra che sia aggiornata) è su Real World, Best of the Best Web 2.0 Web Sites. Se poi si vogliono maggiori garanzie d’aggiornamento, meglio il blog Everything 2.0, o il nuovo canale di Excite Italia, Web 2.0, curato dal giovane laureando Alessandro Guerra (che sul Web 2.0 sta elaborando una tesi, ovviamente una tesi 2.0). E per usarne qualcuna, di queste applicazioni?

Solution Watch ha pubblicato due puntate dedicate proprio alle possibili o potenziali applicazioni didattiche del Web 2.0: Back to School with the Class of Web 2.0: Part 1 e Back to School with the Class of Web 2.0: Part 2: tante risorse da esplorare.

Ancora. C’è la lista di 23 cose da fare con il web 2.0, che quasi un anno fa è stata messa a punto dal blog della biblioteca pubblica della contea di Charlotte Mecklenburg. Piccoli esercizi didattici che possono servire per iniziare a toccare con mano le potenzialità della internet sociale. Magari insieme alla propria classe. Aggiornando un po’ la lista, si va dal blogging alle foto di Flickr, dagli rss alla folksonomy, da del.icio.us a Technorati, da Wikipedia ai video di YouTube, dalla musica di Pandora e Last.fm ai podcast su iTunes.

Tutto troppo complicato? Forse. In effetti ognuno di questi servizi nasconde un mondo. Eppure ci si può, all’inizio, anche solo giocare. Il Web 2.0 è anche (se non soprattutto) una piacevole esperienza d’uso: dove volendo imparare facendo, e giocando (e tutti i servizi indicati sono gratuiti).

Si può iniziare a giocare, per esempio, con Twitter.

Twitter è un servizio - recita la presentazione - che serve a rispondere ad una sola semplice domanda, ovvero: cosa stai facendo in questo momento? In realtà è molto di più. Attraverso Twitter si possono pubblicare post di pochi caratteri (140) tramite web ma anche sms o instant messaging, e si sta dimostrando molto efficace per microblogging di comunità, flussi di notizie più o meno live, o segnalazioni veloci. E mille altre possibili applicazioni, ancora tutte da sperimentare. Come quella che propone Doug Belshaw, proprio in ambito didattico: usare Twitter con i propri studenti.

Doug scrive che è uno strumento fantastico per ricordare loro i compiti da fare, soprattutto considerato il fatto che Twitter dà anche la possibilità di ricevere gli aggiornamenti (gratuitamente) sul proprio numero di cellulare. E il vantaggio, spiega Doug, è che non c’è nemmeno bisogno di sapere i numeri di tutti, o mandare singoli sms: se loro sono abbonati al tuo twitter basta un singolo messaggio e difficile poi possano dire che non lo sapevano.


teaching.mrbelshaw.co.uk
…Doug Belshaw’s teaching-related blog: news, resources and ideas for busy teachers!........
Skype-ID: doug_belshaw

Sunday, January 22, 2006

EFI

i Mac con CPU Intel utilizzano EFI al posto del classico BIOS
Windows XP 32bit non supporta EFI, al momento, quindi effettuare un boot di Windows XP su Mac non dovrebbe essere possibile "al naturale"

Thursday, October 20, 2005

The Limits to Growth

1972, I limiti dello sviluppo, che costituì il primo studio scientifico a documentare l'insorgere della questione ambientale in termini globali:
"Nell'ipotesi che l'attuale linea di sviluppo continui inalterata nei cinque settori fondamentali (popolazione, industrializzazione, inquinamento, produzione di alimenti, consumo delle risorse naturali) l'umanità è destinata a raggiungere i limiti naturali dello sviluppo entro i prossimi cento anni.
Il risultato più probabile sarà un improvviso, incontrollabile declino del livello di popolazione e del sistema industriale".